As you would expect, main missions are what progress the story. The game is split between main missions and side-ops. Essentially you're given free reign to explore the area, searching places of interest for hidden resources or staff members. Once you are set free to explore the Afghan wilds you realise exactly how much freedom you have been given. This helps to not break up the pace too much and keeps the player's attention squarely focused on where The Phantom Pain truly shines spectacularly, the gameplay.ĭ-Horse makes the traversing the terrain a less daunting task Cut-scenes are at a much more manageable length and no longer require you to have a bladder made of steel, and codec calls are replaced by cassette recordings that can be listened to whenever you feel ready, or, while not recommended if you actually want to know what’s going on, avoided completely. Whereas previous games in the series would bombard the player with long, drawn out cut-scenes and unavoidable codec calls, The Phantom Pain takes a more hands-off approach to storytelling. This opening hour or so is truly spectacular though, unfortunately, the story from this point on isn't delivered in such a bombastic way. From here, Big Boss' tale of rebuilding everything he has lost and taking his revenge on those that took everything from him begins. After a protracted introduction that presents more questions than answers, we finally get to take control of our protagonist through a highly scripted escape sequence that is full of intense moments and explosions which helps to cement the basic gameplay mechanics in your mind as well as establishing an overall mood for the rest of the game. The Phantom Pain opens in true Kojima fashion, following the conclusion to last year's prologue Metal Gear Solid V: Ground Zeroes Achievements, Big Boss (Naked Snake, Venom Snake, or whichever of his many monikers you want to call him by) wakes from a coma to be told he's been out of action for nine years and suffered injuries that would have killed any normal person.
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